

The Brawler relies on critical hit chance and damage to deliver its DPS. Other useful perks are Terrorizer, Pressure Cooker, Widespread and Duck and Cover. This perk will boost your fire damage by +25%. Toaster Repair may seem like an odd choice but it’s a very good skill for this build as it gives you access to the ‘Heating Element’ Perk. These will all help you use your weapons more efficiently. The skills you need are Weird Science, Explosives, Big Guns and Toaster Repair. When it comes to the quirk, ‘Pyromaniac’ is a total no-brainer for obvious reasons. Furthermore, it’ll grant you evasion which makes you harder to get a hit on.Ĭoordination will help you out a lot as well as it’ll grant you some much needed AP, a lot of which is required to use your flamethrower and RPG. It’ll also allow you to make the move first, so you can obliterate enemies before they even get the chance to fight back. High Speed will allow you to stay at the front lines so you can lead your team, as opposed to lagging behind everyone. The second most important attribute is Speed, as all that heavy armor and weaponry will make you quite slow. Not only will it increase your health and damage, it’ll also allow you to wield heavy weapons and armors. With the attributes, your main focus is Strength as it’ll help your character become the absolute tank you want it to be. Since flamethrowers don’t work well against robotic targets, you’ll be using your RPGs and grenades just as much. However, this build isn’t a one-trick pony, it’ll also be able to work well with grenades and RPGs. The idea of this extremely tanky build is to bring your flamethrower up to its highest potential. Deal AoE damage along with a high chance to land criticals. With high intelligence, you’ll have a greater chance to land critical hits. Make sure the Demoman isn’t left uncovered or he’s just a standing duck that can only take so much.

You can easily take care of herds of enemies on your own from medium range. Since you’ll be dealing in mostly explosives, it’s best to acquire the Pyromanic perk along the way. Assault BuildĮquip the Demoman with the Big Guns, Explosives and the Lockpicking skills. You’ll then be able to fire a rocket twice per turn. Use your skill points to get Lockpicking 2, Explosives 1 and Sniper Rifles 2.Īnother cool thing about this build is that once you get your hands on a rocket launcher, you can equip your sniper with it in the alternate weapon slot. Utility items can still come in handy, however. Since the Sniper will be attacking safely from a distance, you don’t really need to have any armor. The high intelligence will work hand-in-hand with your background to give you a really high crit chance. This will allow the sniper to shoot two bullets from their sniper rifle each turn.įor your Background, select ‘Goat Killer’ as it’ll bump up your crit chance, which is very important for a sniper. You can then get the ‘Death Wish’ quirk to stack up even more AP. The reason why the Coordination attribute of the Sniper is so high is because this will give them a ton of AP. The better thing to do with a Healer is to stay in the back and let the opportunity present itself.ĭon’t engage unless you absolutely have to, and make sure your team stays on its toes at ALL TIMES Sniper Build Pick the Pointdexter perk for this one.Īlthough, you can engage in the occasional fisticuff every now and then. With the background of a Bookworm, and utilizing skills such as Leadership, Small Arms, and First Aid you can be the perfect support for your team. Your high coordination will allow you to position yourselves as far as possible, it works hand-in-hand with the Assassin’s playstyle. Utilize throwing weapons, bladed weapons and blunt weapons to take your enemies out whenever necessary. AssassinĮquipped with Melee Combat, and Explosives skills, you’ll be able to engage enemies at both close and medium-range. They may not be able to get revived by a teammate, but they’ll get back up by themselves at the end of combat.
